![]() ![]() The story is pretty archetypal, though the inclusion of two antagonists who are also at each other's throat is a nice one, and overall, the story's delivered quite well. Consequently, they embark on a quest to re-imprison Ygorl and Sereka. Each is there with his or her own agenda, though upon entering the secret chamber that houses the Demon Stone and accidentally freeing the evil antagonists, the three find that their fates are intertwined. Now jump to the present, where three individual adventurers-Rannek the fighter, Illius the sorcerer, and Zhai the rogue-find themselves allied on a battlefield rife with orcs. ![]() The story begins years ago, when Slaad Lord Ygorl and the Githyanki General Sereka, the malevolent leaders of two powerful, destructive armies that have been fighting over the right to pillage the world of Faerûn, find themselves imprisoned in a mystical Demon Stone by a clever wizard named Blackstaff. Having already brought Tolkien to the game-playing masses, Stormfront has given D&D the action treatment.Ī party of heroic characters that goes out on grand quests is the very bedrock of the Dungeons & Dragons experience-and, really, of all its high-fantasy ilk-and Demon Stone delivers this staple on multiple levels. Forgotten Realms: Demon Stone is a small evolutionary step above what Stormfront did with The Lord of the Rings: The Two Towers, and players who appreciate that brand of brute-force, hack-and-slash gameplay should find in it a great-looking and enjoyable, if somewhat familiar, experience. A couple of years ago, Northern California-based developer Stormfront Studios established an accessible, enjoyable formula for melding the high-fantasy feel with visceral action in The Lord of the Rings: The Two Towers, and now it brings the same to the Dungeons & Dragons world. Tolkien's The Lord of the Rings and the Dungeons & Dragons universes-the former of which stays grounded thanks to a Victorian travelogue-level of mundane detail, and the latter of which benefits from a voluminous world and detailed mythos. The majority of D&D video games are set in the Forgotten Realms setting, and since 2007 all D&D video games have been set there.Within the dominion of high fantasy, there are two staples upon which you can always rely. Sorted by setting (also known as game worlds). This led to the publication of Neverwinter Nights in 2002, a game also developed by Bioware. In 2001, facing financial difficulties, Hasbro sold 100% of Hasbro Interactive to French software concern Infogrames Entertainment, SA in a US$100 million deal. As a result, the subsidiary Hasbro Interactive gained the right to use the Dungeons & Dragons game brand in their video game products. They in turn were acquired by Hasbro in 1999. Wizards of the Coast purchased TSR, the makers of Dungeons & Dragons, in 1997. Their next planned D&D video game, code-named "Jefferson," was canceled as a result of legal issues with Wizards of the Coast, the new rights holders to the D&D franchise. In 2003, Interplay ran into financial difficulties, resulting in the closure of Black Isle Studios. They also published the Baldur's Gate series developed by the Canadian company BioWare. Within Interplay, a division named Black Isle Studios used this license arrangement to develop a series of successful games based upon the two D&D settings. a license to use the Forgotten Realms and Planescape trademarks and associated properties for use in computer and video game products. TSR then divided the license among multiple publishers. After a successful run with their Gold Box series of games, SSI lost their exclusive license in 1994. (SSI) primarily because of their broader vision and their experience in computerized wargaming. ![]() At least ten different companies applied, including Electronic Arts and Origin Systems, but TSR awarded the contract to Strategic Simulations, Inc. ![]() TSR considered making their own video games and passed on the idea, and instead announced in 1987 that it was looking for a game development partner to make officially-licensed games. Up until 1987, a number of games inspired by Dungeons & Dragons had appeared, such as the Wizardry and Ultima series, but these were not licensed from TSR. The games, however, had nothing to do with the rules or any of the settings. The contract required some variations to the normal Intellivision title screens with the name being capitalized and the addition of the word 'cartridge'. The first Dungeons & Dragons licensed games were made by Mattel for the Intellivision. Please help update this article to reflect recent events or newly available information. Hasbro reclaiming the license in 2011 after 2009 lawsuit). The reason given is: Missing developments since 2002 (e.g. ![]()
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